Comics were delayed a day this week by the holiday weekend, but that hasn’t stopped us from buying them and reading them! And hey, it looks like it’s flashback week, what with classic writers and artists turning up all over the place. Let’s take a look:
Batman: Odyssey #1: The great Neal Adams writes and draws this one. The first half is just Bruce telling a story from his early Batman days (back when he carried a gun), and it’s neat to see Adams reflect Bruce Wayne’s naivete and uncertainty in a variety of ways (the fact that his costume has ears that aren’t solid and flap in the wind on the train; trying to climb a ladder with a gun in his hand). The art isn’t as solid as you’d expect from the guy who defined the look of Batman back in the 1970s, but c’mon: that was almost forty years ago now. The art still looks pretty good (there are a couple of weirdly-posed figures and some faces that feel a little off), and the sketchiness of the line work isn’t a bad thing. Adams still has some great art chops, and he composes panels and pages that flow and are full of energy. His dialogue and dense use of captions and thought balloons (!) can get a little overwhelming from time to time and do slow the story down some, but it’s not a bad comic, and it’s a very different take on the Bruce Wayne Batman than what we’re used to seeing. One weird point: this was supposedly originally a twelve-part series, then two six-part series, but the book clearly indicates this is issue one of twelve. Either way, you get twelve issues, sure, but it’s weird.
Hercules: Twilight of a God #2: the Prince of Power faces off against a ticked-off Herald of Galactus, and it’s a hell of a knock-down, drag-out fight. Most of the comic is just fight scene, which Ron Lim (pencils) and Bob Layton (script and inks) handle like the old pros they are; there’s also some extra plot thrown in about black holes that I guess sets up the rest of this miniseries. We do get to see why messing with Hercules (and his family) is a bad idea, and we get proof that even if this Herc is older and a little more doddering, you still don’t want to mess with him.
Doom Patrol #12: The Doom Patrol fight the Front Men, then…leave. It makes way more sense if you read the comic, and their leaving has very specific repercussions for the team down the line, I’m sure. This is playing out very similarly to the plot of Birds of Prey: discrediting a team through the media for some nefarious purpose, even if the Doom Patrol are being targeted not because of who the enemy is but because they happen to be convenient scapegoats. I’m definitely interested to see where this is going, though I did have one nitpick: at one point, a character refers to a YouTube video of Wonder Woman breaking Maxwell Lord’s neck. So, is this taking place before the events of Justice League: Generation Lost #1? Or did Keith Giffen (who works on both series) just slip up? A minor detail, to be sure, but one that could have easily been avoided.
Secret Six #23: John Ostrander steps in for a done-in-one story about the Secret Six as the Most Dangerous Game. The pacing is perfect, each character gets a chance to shine, and Ostrander gets to have Bane beat a guy to death with his own arm. We get a couple of the creepy/funny moments from Ragdoll that we all know and love, though Doll hanging from the front of a power boat singing, “What do we do with a bendy sailor” may be my favorite thing of the day. The art for the book, unfortunately, isn’t quite up to snuff. RB Silva’s pencils are fine in terms of presenting dynamic action and competent storytelling, but the faces seem…wrong. From the back of the head to the front, everyone’s faces seem too long. If it were one or two panels where this happened, I could let it slip, but it’s every time we see a character from something other than a straight-ahead view, their faces and heads look wrong. If you’re at a 3/4 angle, I shouldn’t see the face as though you were facing me. It just threw me off, y’know?
Batman and Robin #13: Pieces of Grant Morrison’s Batman-related run start to fall into place here, as we see that everything that’s happened in this series starts to connect with what happened in his Batman run. There’s a nice conversation between Dick Grayson and Commissioner Gordon that highlights just how different Dick is from Bruce Wayne; we get a sense (and not for the first time) that Dick isn’t sure he can handle what’s happening (though we do get the sense this time that me may be right about that); and Damian goes to town on the Joker with a crowbar. It’s a solid issue from a comic that’s been consistently awesome, and Frazer Irving’s art works for the dark tone of the story.
Casanova: Luxuria #1: I never got around to reading the comic that broke Matt Fraction into the big leagues, Casanova, so when Marvel decided to reprint it (in color!) through their Icon imprint, I decided I’d be a fool not to get in on it. And it’s great. Definitely the sort of high-concept, bug-crazy stuff that makes you smile. I mean, there’s a staring contest with a mutant, for cryin’ out loud. Definitely recommended.
As for trades, I grabbed the latest BPRD release, 1947. BPRD is a consistent book and a lot of fun, and these looks back at the Bureau’s early days are always interesting.
Sadly, I won’t be able to pick up comics next week or the week after, as I’ll be in Oklahoma visiting family. I’ll just have to write about something else then.